Well,
I see where your going about wanting this on the USB…
But, not to beat a dead horse, but isn’t just getting multiple streams on tcp/ip what really just needs to be done…
I’ve read through your app info and other things and see that the app has a very real need on its own rite…
But, allowing multiple streams to devices is what just needs to be done…and it would help out on ther issues as I’m sure everyone is aware…
Lastly, I’d be curious to know on the USB b port how much available bandwidth is left after a 32×32 audio stream…I’d be weary of adding any more overhead to the overall pipe…wouldn’t want to start dropping packets…