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Tagged: mix bus
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2019/07/03 at 3:43 pm #84989aaronsierraParticipant
Just wondering if there could be an update to make mix/aux busses able to be assigned to LR.
For instance, When doing parallel compression on drums I want to control the levels of what I’m sending to the compressed mix bus and then send that compressed group to the LR withe the ability to control the overall level of the Mix Bus.
Thank you!
2019/07/03 at 7:13 pm #84991Søren SteinmetzParticipantJust assign the mix master to LR like a channel or fx return.
On the default layout, go to the layer with the mix masters, and assign using the assign button just like with an input channel.2019/12/05 at 6:22 pm #88105mainParticipantSoren you can’t assign an aux master to LR like you can on the channels. You can however use a group to do this, and I like how you can go into Bus Config settings and decide how many busses you want to be group or aux.
2020/04/16 at 11:53 pm #91081OlivierMParticipant+1
2020/04/17 at 8:04 am #91094KeithJ A&HModeratorHi all,
Auxes are auxiliary busses, i.e. supplementary to the main LR mix.
Therefore you should not be able to assign these to the LR mix as they are separate by design.There are two options for combining and processing channels and then mixing these to an output however:
Use a group for overall processing of input channels which can then be routed to any mix (LR/aux/group/matrix) as you like.
Send the LR to a matrix and use this for your main output, other mixes (groups/auxes) with their own processing can then be added to this matrix.For drums, a group would probably be the best option, and don’t forget that every compressor in the SQ features an in-line coherent parallel path 🙂
Cheers,
Keith.2020/04/17 at 12:48 pm #91100juniorParticipantTaking advantage of this subject, I would now like to ask a question. Will it ever be possible to have the same number that has helpers to have groups without one influencing the other? For example: today we have a standard in SQ we have 12 helpers and if you want to have groups we have to eliminate each helper for each group. Could we have 12 helpers and 12 groups through a future update?
2020/04/17 at 2:11 pm #91103SteffenRParticipant@junior
the max bus architecture is fixed as 12 mono/stereo2020/04/17 at 3:44 pm #91105juniorParticipant@Steffen R didn’t mean it! What I want is that I can have my 12 mono aux and have 12 groups at the same time, which today is impossible, because every time I set up a group I lose an aux
2020/04/17 at 3:54 pm #91107juniorParticipantAllen & Heath could find a way that when using groups it was not necessary to use the buttons next to 1 to 12. It could use layer faders to access them
2020/04/17 at 4:22 pm #91109SteffenRParticipantwhat is not understandable on the architecture is fixed…?
this was a platform decision and will not change36 buses in total
L/R, 12 stereo mix buses, 4 FX stereo, PAFL stereoif you need a different architecture you have to by a different console
and it will of course cost more money because there are more FPGA’s build inthat simple
2020/04/17 at 5:19 pm #91110juniorParticipantMaybe that’s why Beringer’s Wing is gaining the whole market
2020/04/17 at 6:33 pm #91113SteffenRParticipantMaybe that’s why Beringer’s Wing is gaining the whole market
the architecture is limited as well
2020/04/17 at 7:13 pm #91114Mfk0815ParticipantIn fact the WING architecture is not that different. 48 input channels and 16 mixbusses are quite similar(ok, the input channels are all stereo channels, only the input source depends whether they are uses as mono channel ornot) Only four Main mixes and eight matrix busses are more than the SQ offers. So on the WING also have to decide how much of the 16 mixbusses are aux, groups or fx busses. All the same as on the SQ.
There are a lot differences between those two consoles but the general bus architecture is it not.2020/04/17 at 8:26 pm #91116juniorParticipantAnyway, Wing still has 16 aux versus only 12 aux from SQ. I think it’s too little for a console at that price. There would have to be at least 16 aux
2020/04/17 at 8:32 pm #91117Gregg GreyParticipantPLASSE stop compare 96KHz versus 48KHz architectures consoles…
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