Forums › Forums › GLD Forums › Archived GLD Discussions › Changing from Dante to Dsnake with scenes??
- This topic has 11 replies, 7 voices, and was last updated 11 years, 3 months ago by Rob-Spence.
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2013/09/15 at 5:36 am #23978Rob-SpenceParticipant
I want to be able to do virtual soundcheck. I have lots of recordings that I made in Reaper over Dante from my LS9.
I can change the input of each channel from the Dsnake to a Dante channel. Playback works fine.
Now, I want to create a pair of scenes where one patches all the channel strips to the right analog inputs and the other patches the channels to Dante inputs.
I tried a scene with everything but routing SAFE but it didn’t work so I guess I am missing something.
Help?
rob at lynxaudioservices dot com
2013/09/15 at 10:31 am #34794StixParticipantYour two scenes need to contain just the Patchbay. Use the scene edit function. This is how it is done on the iLive but I’m pretty sure it’s the same on GLD
Cheers
Richard Howey
Audio Dynamite Ltd
IDR48/IDR16/T112/R72/Mixpad,Tweak,
Dual M-Dante/DVS, 17″MBP/Logic 9/Custom Mackie Control2013/09/15 at 1:35 pm #34795Chris93Participant“Routing” refers to the internal assigns within the console eg. input to group assigns, group to matrix assigns etc.
“Patchbay” is what you want if you’re changing the “routing” to / from the outside world. I haven’t tried it but presumably it also contains the internal routing TO inputs, eg if you’re returning an FX unit to an input channel.
Chris
2013/09/15 at 2:01 pm #34796Rob-SpenceParticipantThanks
I didn’t see a Patchbay in the scenes but will look again. Perhaps on the GLD it is a little different?
rob at lynxaudioservices dot com
2013/09/15 at 2:11 pm #34797jdh28Participantquote:
Originally posted by Rob SpenceThanks
I didn’t see a Patchbay in the scenes but will look again. Perhaps on the GLD it is a little different?
Rob,
Make sure you are using the latest firmware – I think selecting the patchbay for scene recall was only added recently.
John
2013/09/15 at 7:26 pm #34799jcarterParticipantquote:
Originally posted by Rob SpenceThanks
I didn’t see a Patchbay in the scenes but will look again. Perhaps on the GLD it is a little different?
rob at lynxaudioservices dot com
I/O patching is one of the options in the “Misc” tab (the rightmost) of the scene recall filter, I believe.
2013/09/16 at 3:36 pm #34804Rob-SpenceParticipantThanks. I found it in the Other tab.
So, now another question to make sure I understand SAFE in the GLD.
The safes are set in a scene and saved.
So, when I recall a scene, is the safes in the recalled scene or the safes in the currently loaded scene that are in effect?I am thinking it is the ones in the scene being recalled. ???
rob at lynxaudioservices dot com
2013/09/16 at 4:39 pm #34805eotsskleetParticipantNo! SAFE Means that they will NOT change while load another scene..!
For example CH1 has an overall SAFE… then it doesn’t matter if your next scene that you recall would have anything changed in it.. CH1 is still CH1 with the actual Setting!
GLD-80 / AR2412 / AR84 / Qu-16
2013/09/16 at 4:41 pm #34806gkhewittParticipantBest to use Recall Filter on the scenes. This is what we do (one scene for Switch to Dante, another for Switch to dSnake).
Come next week we can easily email round show files to load into GLD Editor to show what we are doing
2013/09/16 at 4:53 pm #34807Rob-SpenceParticipantOk, I need to read up on recall filter.
Interesting trying to translate my Yamaha knowledge to the GLD.
rob at lynxaudioservices dot com
2013/09/16 at 8:27 pm #34809jcarterParticipantquote:
Originally posted by Rob SpenceThanks. I found it in the Other tab.
So, now another question to make sure I understand SAFE in the GLD.
The safes are set in a scene and saved.
So, when I recall a scene, is the safes in the recalled scene or the safes in the currently loaded scene that are in effect?I am thinking it is the ones in the scene being recalled. ???
rob at lynxaudioservices dot com
Recall filter settings are in the scene being recalled–they can be set up differently for each scene. You can either ALLOW the stored scene setting to overwrite the current desk setting or BLOCK from doing so.
In addition, you can SAFE any input channel bus or mix, which prevents it from being overwritten during scene changes, even if the recall filter would otherwise allow it.
For example–I mix FOH at my church and generally do one scene for each song to allow for song-by-song changes of things like channel mutes (if a guitarist switches axes), starting point for FX settings for that song, any song-specific tweaks to wedge mixes, etc. On the band channels I have recall filters set up to block preamp gains and allow about everything else (spoken-word inputs are completely blocked in the recall filters to ensure they don’t get accidentally changed by scene recall in a service).
Sunday, it became pretty obvious after the room filled up that I needed some fairly major EQ surgery on the bass… so after I made the necessary tweaks I safed that input channel so the next scene recall wouldn’t go back to the (rather poor) PEQ settings I’d saved in soundcheck.
2013/09/19 at 3:35 am #34838Rob-SpenceParticipantThanks for the great explanation.
rob at lynxaudioservices dot com
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