Hi,
Does anyone know which recall filter affects the insert point of each of the channels/groups?
Basically I want to set up a scene that will bypass all inserts at once in case of a crash on waves. I know there isn’t one specific filter that controls the bypass but one of the filters must be responsible for the state of the inserts when a scene is saved.
My other thought on a workaround would be to use the patch filter and remove the patching to the card?
Any input would be appreciated
Cheers
Neil