In the current architecture it seems that you can only globally safe input/output/insert patchbays. Lets say I use Waves inserts on many channels and I want to create an “oh shit” snapshot that’s function is to bypass all Waves inserts without the possibility of changing any other patching. It doesn’t seem like this is completely possible currently. Maybe I’m wrong? If you do this already please let me know how.
If you block every scene filter except “insert attribute” on whichever channel/buss Waves is actively inserted, you can make a scene where Wave inserts are patched, but bypassed.