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Viewing 11 posts - 16 through 26 (of 26 total)
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  • #83432
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    Runepune
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    Actually, Dyn8 adds 4 samples latency.

    On dLive, we compensate the bus processing latency so that no matter the internal routing, all signals are phase aligned on the mix outputs.

    For example:

    Input to Group to Mains is aligned with Input to Mains
    Group to Aux to Matrix is aligned with Group to Matrix
    Input to Group to Matrix is aligned with Input to Matrix
    In the analogue days this would have been irrelevant as processing latency was basically zero, but with most digital consoles, routing paths as the ones above will result in comb filtering producing cancellation at certain frequencies.

    The delay compensation on dLive allows for the signals on the mix bus to be always phase aligned down to the sample – even in cases of parallel processing – resulting in a clear and accurate sum. And all within 0.7ms of overall system latency, analogue in to analogue out!

    All channel processing (DEEP) is also compensated i.e. channel processing including DEEP preamp, compressor and GEQ models does not add any extra latency.

    Dyn8 engines, external inserts, and inserted FX are NOT delay compensated. In some critical applications, you might want to manually compensate for this latency by adding delay to correlated, unprocessed channels. If this is the case, you will find these values helpful:

    Inserting a Dyn8 adds 4 samples on input / bus processing (42us)
    Inserting a De-esser, Transient Controller, DynEQ or Doubler from the FX Rack adds 27 samples on input / bus processing (281us)
    Also, latency is NOT compensated when routing a bus to a bus of the same type, or when routing a bus back to an input (both of these options are enabled in firmware V1.7 and higher).

    For example:

    Group 1 to Group 2 to Mains is NOT aligned with Group 1 to Mains
    Group 1 to Input to Mains is NOT aligned with Group 1 to Mains

    Source: AH Knowledgebase

    #83385
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    Runepune
    Participant

    Groups send to auxes just like inputs…Or is that not what you mean?

    #83333
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    Runepune
    Participant

    I prefer using a group for additional compression myself. Using the fader to push more or less into the group compressor, and avoiding too severe compression in stage monitors.

    #83237
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    Runepune
    Participant

    select the rack fx output in the input channel source select window

    🤓👍

    #83232
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    Runepune
    Participant

    Stop using FX returns, use input channels instead. You’ll find a *lot* more processing flexibility using inputs vs returns, generally speaking.

    You can route FX outputs to input channels? I’m sitting here with Director and can’t figure that one out. I can’t even unassign outputs on the back panel of the FX slots.

    #81863
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    Runepune
    Participant

    Basically, a surface is just a computer with imbedded software. There is no reason why you shouldn’t be able to pre-program a show without the mixrack connected to the surface.

    The dLive surface is just a control surface. All processing is done in the mixrack.

    #81699
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    Runepune
    Participant

    For me the new compressor and the Dante cards are biggest news.

    Ah, a new Dante card for dLive is confirmed?

    #81659
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    Runepune
    Participant

    My concern is the metallic sounding tail (I wouldn’t file this under reverb “character”), as if it’s lacking in discrete delay/diffusion processing and rather just repeating identical portions. And there’s no way around it. Very obvious on percussive sources. My thought was that dedicating more processing power may help. Or it may just be a programming issue, I don’t know.

    So, the feature request may be something like SMR+ dual or quad-processing reverbs. I’ll gladly sacrifice 4 FX slots for one good reverb 🙂

    #81639
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    Runepune
    Participant

    I doubt it’s anywhere near the top of the priority list at A&H

    I would hope it is…since it can literally make or break sound for an engineer. A high quality, or at least good, reverb is way more important than adding functionality, methinks! And just about any cheap plugin manages to sound better these days :^+

    #81630
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    Runepune
    Participant

    Still wishing for quality reverb! My biggest disappointment with this otherwise really nice console.

    I can understand that 16 instances of high quality reverb is a lot, so if it means reducing a larger number of available FX slots per instance, I wouldn’t mind!

    #78535
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    Runepune
    Participant

    I must agree with Ingar on the metallic ring in tails. I haven’t yet had time to really dive into the verbs, but that’s what disappointed me at first encounter with the dLive. I’ll dive in some more when time allows!

Viewing 11 posts - 16 through 26 (of 26 total)