Split De-esser into two mono engines

Forums Forums SQ Forums SQ feature suggestions Split De-esser into two mono engines

This topic contains 7 replies, has 7 voices, and was last updated by Profile photo of Simon Simon 5 months, 3 weeks ago.

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #110822
    Profile photo of SchuifRob
    SchuifRob
    Participant

    Hello dear community,

    I was shocked when I noticed I wasn’t able to have 2 mono instances of the de-esser in one effects engine, like on the GLD.
    Dear developers, could you please make this happen?

    Regards,
    Rob

    #110858
    Profile photo of JLange
    JLange
    Participant

    Yes, ring able to split the de-esser would be great. It would be even better if we had the option to swap something else in the input signal chain for the de-esser. For example trade the gate for the de-esser.
    Thank you,
    Joshua

    #110880
    Profile photo of Gregg Grey
    Gregg Grey
    Participant

    +1

    #110906
    Profile photo of Tobi
    Tobi
    Participant

    +1 (again ;-))

    #111108
    Profile photo of peterm2
    peterm2
    Participant

    +1 !!!

    #111303
    Profile photo of kub
    kub
    Participant

    +1 (also again)

    #114393
    Profile photo of Gregg Grey
    Gregg Grey
    Participant

    +1
    Really looking forward for the dual-mono option on FX ( de-Esser / Dyn4 / MBC4 ) !!!!

    #115339
    Profile photo of Simon
    Simon
    Participant

    +1
    Me too. Looking forward for the dual-mono option on FX

    Further:
    * Add attribute inverting for ganging (means e.g. two channels are in a gang and the PAN-Attribute of one channel is inverted to the PAN-Attirbute of the other channel);
    * Add Feedback-destroyer for the output-channels;
    * Add Auto-Gain for Inputs.

    Best regards,
    Simon

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