Scene UI suggestion

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    – Buttons should be further apart
    – Confirmation dialogues should be different colours or something

    Additionally I think it would be worth having an ‘undo’ function here. You can’t keep an infinite number of scenes, but when a scene is saved/recalled the previous state of that scene or the previous state of the mixer could be saved to the top numbered scene (or scene 0 if there is spare memory). Similarly when the reset/clear functions are used.

    It’s the one screen where you can completely destroy everything with one wrong move. It deserves strong protection, even at the small expense of smooth UI.

    I need to check the “recall next” soft keys, do they have confirmation dialogues?

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