Reaper patching through Dante

Forums Forums GLD Forums GLD general discussions Reaper patching through Dante

Tagged: , ,

This topic contains 5 replies, has 4 voices, and was last updated by Profile photo of Nathan Nathan 3 years, 10 months ago.

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #63670
    Profile photo of joshuabarbour
    joshuabarbour
    Participant

    Hey there. I hope someone can help me here. I’ve got my GLD112 with a Dante card. I’ve recorded a set of music to REAPER and am looking to play it back through my board to my speakers. We have it patched in reaper routed 1-64 outs with my dante controller and the track is bouncing in reaper and routed properly. BUT NOTHING!!! NO signal. Everything is up to date as far as firmware goes on everything. Is there something really simple I am missing? Please help, thank you!

    #63671
    Profile photo of GSLC-Tech
    GSLC-Tech
    Participant

    Do you have physical vs virtual input selected?

    #63672
    Profile photo of joshuabarbour
    joshuabarbour
    Participant

    How do I do that?

    #63673
    Profile photo of Schmiddi
    Schmiddi
    Participant

    Easiest way is to patch is on reaper through Dante, then go to I/O on the console and patch the I/O Port IN to your strips.
    Best thing to do is creating an new scene for this.

    #63713
    Profile photo of joshuabarbour
    joshuabarbour
    Participant

    i’m pretty sure I am doing this. i have all my I/O ports from 1-48 matched and when I route the channel back to the board, nothing plays. am i Missing something?

    #63720
    Profile photo of Nathan
    Nathan
    Participant

    Joshua you need to patch in 3 places:

    1. Reaper > Dante Network (done in Reaper)
    2. Dante Virtual Soundcard > GLD112 (done in Dante controller)
    3. I/O in > Channels (done in GLD)

    From your description you may be missing the middle one?

Viewing 6 posts - 1 through 6 (of 6 total)

You must be logged in to reply to this topic.