QU-16 Editor?

Forums Forums Qu Forums Qu feature suggestions QU-16 Editor?

This topic contains 100 replies, has 38 voices, and was last updated by Profile photo of fxk fxk 1 month, 1 week ago.

Viewing 11 posts - 91 through 101 (of 101 total)
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  • #65812
    Profile photo of garyh
    garyh
    Participant

    For iOS and Android devices, transferring folders of audio files through the cloud would be easy enough, and desktops and laptops could use the usb drive directly.

    And yes, just using the multitrack playback for setting levels would be all that’s needed since you can’t adjust effects parameters using midi anyway. Now if A&H decided to release the protocol their iOS apps use, well that would be a whole new ball game. Until then, an app that could store levels, mix settings, channel names, etc. to files then send them to the board as needed, I think would be helpful.

    #65835
    Profile photo of [XAP]Bob
    [XAP]Bob
    Participant

    I still don’t get why you’d want to ‘play back’ multitrack – you can set preamps based on something that doesn’t pass through them…

    Give me the ability to save a scene to the iPad, and maybe export/import to/from Dropbox/iCloud/gDrive/eMail/??? and that would be great…

    #65840
    Profile photo of garyh
    garyh
    Participant

    I could see a situation where you record a rehearsal, then offline, while playing the tracks, you could set approx FOH and mix/monitor levels and other settings for each song, band, scene of a play, etc. There may even be times where you need to change settings during a song. Basically it would become almost an automation tool where you can queue up your settings files and send them to the board at each change. You can do all this now using saved scenes, but the point of the offline editor is you wouldn’t need access to the board while creating the presets and someone could be making any needed changes to the files during the gig, on-the-fly, before they’re needed. You can’t do that while using the board.

    Again, all of this would be subject to the limitations of the QU’s MIDI over TCP/IP unless A&H opened up their iOS API.

    #66748
    Profile photo of Valentyn L
    Valentyn L
    Participant

    +1 Editor the QU

    #68808
    Profile photo of AdamJay
    AdamJay
    Participant

    +1 !

    #69669
    Profile photo of grandlakemark
    grandlakemark
    Participant

    “How could you make Qu even better, you ask?” … Offline editor please!
    Pretty Please!?!
    🙂

    #69671
    Profile photo of fxk
    fxk
    Participant

    By A&H’s thunderous silence, and their apparent unwillingness to part with the CRC algorithm that is needed by one who has the rest of an editor figured out, I’d guess the answer is nah. The QU is what the QU is – and it will never have an off-line editor, much to my chagrin. Really, how old is the platform now? I’m not saying they’re not busy, but there has been opportunity after opportunity that have passed.
    (sigh)

    #69679
    Profile photo of dtrt
    dtrt
    Participant

    def calcCheckSum (scenearray):
    “retuns the CheckSum of a Scene filedata array”
    lut = [0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,0xE963A535,0x9E6495A3,0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,0x09B64C2B,0x7EB17CBD,0xE7B82D07,0x90BF1D91,0x1DB71064,0x6AB020F2,0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7,0x136C9856,0x646BA8C0,0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,0xFA0F3D63,0x8D080DF5,0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,0x3C03E4D1,0x4B04D447,0xD20D85FD,0xA50AB56B,0x35B5A8FA,0x42B2986C,0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59,0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,0x21B4F4B5,0x56B3C423,0xCFBA9599,0xB8BDA50F,0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D,0x76DC4190,0x01DB7106,0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433,0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,0x91646C97,0xE6635C01,0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457,0x65B0D9C6,0x12B7E950,0x8BBEB8EA,0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65,0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,0xA4D1C46D,0xD3D6F4FB,0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9,0x5005713C,0x270241AA,0xBE0B1010,0xC90C2086,0x5768B525,0x206F85B3,0xB966D409,0xCE61E49F,0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,0xB7BD5C3B,0xC0BA6CAD,0xEDB88320,0x9ABFB3B6,0x03B6E20C,0x74B1D29A,0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683,0xE3630B12,0x94643B84,0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,0x7D079EB1,0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,0x196C3671,0x6E6B06E7,0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5,0xD6D6A3E8,0xA1D1937E,0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B,0xD80D2BDA,0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,0x316E8EEF,0x4669BE79,0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,0xCC0C7795,0xBB0B4703,0x220216B9,0x5505262F,0xC5BA3BBE,0xB2BD0B28,0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D,0x9B64C2B0,0xEC63F226,0x756AA39C,0x026D930A,0x9C0906A9,0xEB0E363F,0x72076785,0x05005713,0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21,0x86D3D2D4,0xF1D4E242,0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777,0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,0xF862AE69,0x616BFFD3,0x166CCF45,0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB,0xAED16A4A,0xD9D65ADC,0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9,0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,0x54DE5729,0x23D967BF,0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D]
    checksum = 0x0
    idx = 0x0
    for i in range (0xC, 0x651C):
    idx = ~(scenearray[i] ^ checksum) & 0xFF
    checksum = lut[idx] ^ 0xFF000000

    return checksum

    #69695
    Profile photo of Ryan
    Ryan
    Participant

    CRC has been known for at least 10 months. And “findable” for a while now if you look around.
    https://gist.github.com/nightlark/1e05f9afe5285dfcec89202c0e608104

    Also, documentation on most of the file contents:
    https://github.com/nightlark/qu-editor/blob/master/formats/qu-scene.ksy

    #69696
    Profile photo of Ryan
    Ryan
    Participant

    There’s also at least one person who has used it in some python scripts: https://github.com/antonmeyer/AH_DAT_Files (seems to be the implementation of the crc calculation that dtrt posted).

    So @fxk, all of the information is out there — and my 10 month estimate was off, 21 months is more accurate. The big road-block is putting in the large amount of time required to make an offline editor.

    #69698
    Profile photo of fxk
    fxk
    Participant

    Mea clupa! I missed the point in the thread where the CRC had been unraveled.
    Please put my comments in the file “rambling of idiots”.

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