Inputpatch in Scenes

Forums Forums dLive Forums dLive General Discussions Inputpatch in Scenes

This topic contains 6 replies, has 4 voices, and was last updated by Profile photo of andrewyager andrewyager 1 year, 6 months ago.

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #87353
    Profile photo of JS-Sound
    JS-Sound
    Participant

    Hello,

    I work on a musical show at the moment where I have a bit tricky scenario.
    All actors have headsets, but they ordered less beltpacks to save cost on wireless devices.
    So the actors switch beltpacks during the show quite frequently.
    I set up the desk that I have each actor on one channel to have EQ,… for each actor individually and within the scenes I stored the input patch to recall the correct input from the bodypack.
    That works well, the only problem is that I can only save the full input patch. Is it somehow possible to set channelpatches to recall save or use a filter for the recall? I only found the complete patch as a filter.

    Any other ideas on how to handle this? (other than forcing them to order more beltpacks? 😉 )

    Thanks,
    Jürgen

    #87356
    Profile photo of Runepune
    Runepune
    Participant

    You can route one input to as many channels as you want. No need to change i/o. But I may misunderstand the problem…

    #87357
    Profile photo of JS-Sound
    JS-Sound
    Participant

    Yes, that is clear.
    But for example actor 1 has bodypack 1 (Input 1) in scene 1, bodypack 3 (input 3) in scene 5, bodypack 2 in scene 10, and so on.
    Therefore I switch the input for the scenes to be able to work with the same EQ and trim for each actor, independent of the bodypack he is using.

    #87358
    Profile photo of Mr.X
    Mr.X
    Participant

    If there’s no more than 4 different inputs for each person, use the input A/B/C/D function for those channels. It’s settable per scene and per channel.

    #87360
    Profile photo of JS-Sound
    JS-Sound
    Participant

    That was my idea as well 🙂
    But sadly there is one actor that has 5 inputs, I wanted to keep it consistent.

    #87362
    Profile photo of JS-Sound
    JS-Sound
    Participant

    In another forum someone had a good idea – route each input in a monogroup and instead of changing the input patch change the routing of the group.

    #87376
    Profile photo of andrewyager
    andrewyager
    Participant

    I solved a similar, but slightly different issue. What I would do is:

    • Assign each character/mic pac combination a channel strip
    • Gang the parameters you want to be consistent (e.g. EQ/Compressor) between these faders
    • Assign each fader to the scenes based on who is actually in the scene

    The thing that did break me is that input patches are not part of the channel strip input. They are seperate – part of the input patch setup. So if you change your mind about a patch, you need to update it in every scene, or safe your input patch list. In your case, you could just not make the input patch part of your global safe list, and then patch the correct character/combination per scene and the desk will recall them happily for you. Whatever you do it does require a bit of work, but it is possible.

Viewing 7 posts - 1 through 7 (of 7 total)

You must be logged in to reply to this topic.