Hi Keith.
I would like very much if you can leave this bug in place.
Even better if the second option is viable.
Having any kind of RTA overlay, even if on a slightly different tap point is very useful. Since we are talking about dynamic stuff, all i care is “difference in time”. If the rta is statically affected by some eq i wouldn’t mind it at all. After all, “postFXeq” is an integral part of an effect.
For example in this situation i was setting it as a de-esser and the ability to find the exact frequency was useful, even if effected slightly by a static post fx eq.
Thank you all for your great work!