Direct Patch Talkback in to ME-1

Forums Forums dLive Forums dLive feature suggestions Direct Patch Talkback in to ME-1

This topic contains 6 replies, has 5 voices, and was last updated by Profile photo of Wolfgang Wolfgang 1 year, 10 months ago.

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #87017

    Hey folks!

    Ran in to a bit of an annoying situation on a gig this weekend. It would be super nice to be able to patch talkback to an input directly via ME-1 patch. IE, as of now I’d have to send it to an aux and then that aux needs to be patched in, which is kind of a bummer because I either need to burn a buss to make it a discrete channel on Me-1, or send to a sub-mix I’m already using. In most cases, I only really need to interface with one or two people via TB, so it would be quite useful to not have to burn resources to patch to those units, or blast the whole band with my whining.

    #87088
    Profile photo of TJCornish
    TJCornish
    Participant

    +1. I’ve had to do similar monkey business.

    #87095
    Profile photo of SteffenR
    SteffenR
    Participant

    you can patch the socket…

    #87098

    How is that remotely helpful? The point of tb and tb groups is that I have a quick way to swap between them, and that the audio is only active when I push the TalkBack button. If you patch the socket that’s a bunch of always-on noise from FOH. Nosir, that is absolutely stupid.

    #87099
    Profile photo of SteffenR
    SteffenR
    Participant

    oh well then you have to burn a bus…
    if it is possible to patch a TB group it will still cost a bus

    #87373
    Profile photo of Chris
    Chris
    Participant

    If I don’t need a group and want to save a bus, I make sure I have a cheap TB mic with a built-in on/off switch…solves the latching issue if you just patch the socket. But, I do add a vote for this feature request.

    #87478
    Profile photo of Wolfgang
    Wolfgang
    Participant

    +1

    I always solve this via a mono-matrix.

    But also I think that it could be solved more easily and directly.

Viewing 7 posts - 1 through 7 (of 7 total)

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