Audio interrogate

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  • #42752
    Profile photo of Anonymous
    Inactive

    If not patented by the competition you should think about implementing an “audio interrogate” feature. When a button of the channel strip gets pressed and keeps being pressed the channels having the concerning part ON (HPF, EQ,comp, delay,…) should be shown by lighting up their sel buttons.
    A very useful feature!

    #42753
    Profile photo of Anonymous
    Inactive

    So when you hold the “eq in” button multiple select lights illuminate?

    Would be fairly neat…

    #42755
    Profile photo of cornelius78cornelius78
    Participant

    Yep. I’ve seen it on Soundcraft SI consoles. Press and hold the “Comp” button on their “ACS” (Assignable Channel Strip, Soundcraft’s equivalent of the SuperStrip,) and the SEL buttons of any channels\buses on the current layer that have their compressor switched in illuminate. Those that don’t illuminate don’t have their compressor switched in. Furthermore, whilst holding the “Comp” button, you can press the Sel buttons of whatever channels\buses you want to switch the comp in or out on those channels\buses. Also works for hpf, gate, peq, routing to LR/Mono etc. There’s a video on Youtube demonstrating it.

    #42757
    Profile photo of Anonymous
    Inactive

    Ooh – being able to enable/disable it this way is a good idea

    #42760
    Profile photo of AndreasAndreas
    Moderator

    would be nice for Phantom and USB too…

    #42761
    Profile photo of Anonymous
    Inactive

    Yes – actually virtually everything on the superstrip 😉

    At least USB/dSnake/Console can be seen/changed on one page of the UI for all channels..

    #42762
    Profile photo of AndreasAndreas
    Moderator

    At least USB/dSnake/Console can be seen/changed on one page of the UI for all channels..

    sure, but that may take several buttons to be reached…

    I’ve recently wished to have the exact opposite, when I silently muted one of my FX sends with a forgotten DCA link: The possibility to see from one screen which path(s) a specific channel takes and where it is potentially blocked. Probably not easy to visualize but maybe helpful not only for me…

    #42765
    Profile photo of Anonymous
    Inactive

    A System Block diagram for a channel.
    What it’s a member of etc.

    Does DCA/Mute group member ship not show in a processing screen? it would make sense if it did…
    Also be good to have a “send levels” page (again can’t recall if it’s already there)

    #42766
    Profile photo of AndreasAndreas
    Moderator

    sure, its all there… somewhere. But if you’re in a hurry and something does not work as expected you first have to think about which places to look for and check one by the other. In my case, I just forgot that I played around with DCA on FX sends before and not checked that page (which is not on the channel but one the FX bus). But maybe thats only me…

    #42769
    Profile photo of Anonymous
    Inactive

    Maybe I’ve just been burned by DCAs being down sufficiently often 😉

    But if you’re analysing a specific channel then I’d kind of expect one of the main processing screens to contain mute group/DC data – my desk is out at the moment, so I can’t reference it to find out

    Bottom of page 31 of the manual gives a sane looking screen. It would be nice if the DCA levels were shown next to the DCA description – in RED if they are <-30dB or so?
    And of course I know that this is awful because it’s two presses away on a channel…
    I’m happy with two clicks as a depth, three is probably too much, but you can’t have everything one click away.

    I explicitly don’t count selecting the channel in this count, because if you’re working on the channel then you’ve already hit it…

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