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…or so I thought. The whole thing is getting too weird for me. I have a certain setting for walk-in music for my first scene, the from there on the eq is flat for that channel. It stays that way until I reach the last scene, then when I return to the beginning, the first scene mysteriously has changed the eq-curve to that of the last scene. Everything is fine for all other scenes. No matter which combination of blocking I apply, I cannot move from last scene to the first without the console ignoring the original eq.
If I were to design a scene-memory system for a console, it certainly wouldn´t be like this- there is way too much room for errors, too many parameters bundled under “CH/ST”, for instance. You can´t trust your decisions when the board works against you.