Forums › Forums › GLD Forums › GLD general discussions › recalling a monitor mix in a scene › Reply To: recalling a monitor mix in a scene
2015/04/12 at 1:13 pm
#46820
Nicola A&H
Keymaster
Hi Mike,
That’s correct. If EITHER Input routing or Mix routing are blocked in the Recall Filter for any given crosspoint, the send levels and assignments won’t be recalled. You need both set to ‘Allow’ in order for the sends to be recalled. For your application, set all Input routing to Allow and only the desired Mix routing to allow.
Hope this helps.