Reply To: "Auto-mute" a moment after switching phantom power

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#41835
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MikeShand
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I tried putting gates with pretty long attack times, but at the sort of times that are still viable for normal operation it doesn’t make a great deal of difference, presumably because the “signal” is so large. Strange that you didn’t have it before and now you do. I’m running 4.1. I’m looking at getting the power sequencer modified to bring the amps up after the GLD has booted, but that length of delay isn’t standard, so I’m not holding my breath.

Sorry QU folks for hijacking your thread. Does the v1.5 fix on the QU fix the power up problem as well as the originally reported phantom status change issue on scene changes?