1769

#29919
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sraymond
Participant

The thought occurred to me that you could use two delays with discreet delay times each longer than the previous delay and assign them to the matrix outputs to simulate rotation. it doesn’t look like you can assign FX directly to the Matrix but you can insert them and use as dual mono to two Matrices. So you could get fullrotation with two FX and four matrices. It’s still not going to be panning but would likely create movement. Whether it would be usable is another question.

Scott

iDR 32
iDR D-Out
MMO
Lenova T61, M90, iPad2